Workshops
Colloquium
Tutorials
Call for Papers for ISWC On-Body Sensing Workshop
This half-day workshop is focused on new ideas in on-body sensing.
Participants will be selected based on a two-page position paper.
Topics for the workshop include (but are not limited to):
- new sensor technologies:
What new sensors are being created that may be useful for
wearables? Sensor-on-chip MEMS technology is bringing us tiny
sensors for acceleration, pressure, humidity and chemicals; how
can these be used on the body?
- novel uses of existing technology:
A lot has been done with sensors over the years; what
unconventional uses can existing sensors be put to?
- new applications for on-body sensors:
The most common applications for on-body sensors is context
recognition. What else can we use them for? Possibilites include
health and fitness monitoring, games, biometrics, art....
- novel algorithms and architectures:
What algorithms work best for dealing with wearable sensors? Many
sensors are high-resolution, high-sampling rate; how can we deal
effectively with such a flood of data?
- data collection strategies:
What hardware and software can help in collection of sensor data?
Where should sensors be placed on the body?
- dealing with data:
Long-term data collection from sensors often yields huge
quantities of data; how best to deal with it through visualization
or other methods?
The emphasis of this workshop is on new, possibly crazy ideas rather
than old and established practice. To participate, submit a two-page
position paper in PDF format to
.
Submissions due: August 15, 2005
Acceptance notification: September 15, 2005
Chairs:
Daniel Ashbrook - Georgia Tech
Tracy Westeyn - Georgia Tech
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Workshop on Ubiquitous Experience Media
http://www.mis.atr.jp/iswc-uem2005/
Theme
A person's experience often compels the person's activity to be
improved in some way, and such experience may also be utilized by
other people. It is therefore important to share our everyday
experiences among people instead of keeping them to ourselves. This
process of sharing experience can be facilitated by a new media
technology, which is derived from focusing ubiquitous computing
technology on experience sharing among people. This technology can be
called "ubiquitous experience media." It clearly has a strong relation
to the topics of the main conference.
The experiences here include our everyday activities such as speaking,
meeting, working, playing sport, and traveling in personal or group
contexts, which can be seen as interactions with other people and/or
any other objects, including artificial artifacts. Data recorded by
various devices such as digital video, location-tracking devices,
tactile sensors, and so on can be used as information sources on our
experiences for various tasks in daily life. These tasks might
include, for instance, aiding human memory, recognizing contexts,
modeling a person's activities, and creating a lifelong story.
This workshop covers the following topics but is not limited to them:
- Capturing Experience
- Wearable devices and systems for capturing experience
- Integration of wearable and environmental sensor systems
- Storing Experience
- Annotating multimedia data
- Structuring experience data as interaction corpora
- Summarizing experience data
- Displaying Experience
- Displaying not only auditory and visual but also tactile,
olfactory and gustatory experience data
- Media conversion for experience data
- Application Systems
- Memory aid / safety net
- Life Log and story-telling
- Foundations
- Analysis of human behavior
- Social issues such as privacy protection
- Cross-cultural issues
Intended Audience
The goal of this workshop is to bring together researchers from
various backgrounds and projects who have interest in this
area. Researchers who are tackling research ranging from very
fundamental issues to real application systems will be welcome.
Paper Submission
Paper submissions will be reviewed. Please send submissions
electronically to iswc-uem2005@atr.jp.
Submission deadline: August 20th
Acceptance notification. September 16th
Format and length: Only electronic submissions (PDF) will be
considered. Submissions should not exceed 10 pages, formatted
according to the IEEE Computer Science Press format.
Organizers
Norihiro Hagita (ATR)
Kiyoshi Kogure (ATR)
Hyun S. Yang (KAIST)
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Call for Papers for ISWC Student/Doctoral Colloquium
The purpose of the colloquium is to offer researchers (in particular
students) who are new to the wearable field an opportunity to present
their ideas and research plans and get feedback from the community.
To this end you are invited to submit an abstract of max 3 pages
including all figures and bibliography by July 15th to
. All abstracts will be
reviewed on the basis of the originality, soundness, and scientific
merit of the research goals, the quality of the presentation, and
related work. In addition the reviewers will judge whether a
plausible plan and appropriate methods are proposed for conducting the
planned research.
Since we aim to foster the presentation of new
ideas including newly starting PhD projects results of experimental or
theoretical evaluation is not a prerequisite. Accepted contributions
will be invited to take part in a posters session during the
conference. The posters will be evaluated by experts and the best
contribution will be awarded a best paper award. The abstracts will
be published in dedicated proceedings that will be distributed during
the conference and will be electronically made available to the
public.
Submissions due: August 15, 2005
Acceptance notification: September 15, 2005
Camera-ready copy due: October 1, 2005
Mail submissions in PDF or PS format to Paul Lukowicz
(
). Submissions should be
in IEEE Computer Science Press format and should be a maximum of 3
pages in length.
Chairs:
Paul Lukowicz |
UMIT Innsbruck, Austria / ETH Zurich, Switzerland |
Holger Junker |
ETH Zurich, Switzerland |
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Stargate Wearable Platform
Trevor Pering
Intel Research
Kent Lyons
College of Computing and GVU Center Georgia Institute of Technology
Abstract
This tutorial will cover using the commercially available Stargate
platform as a wearable computer, complete with a heads -up display and
Twiddler keyboard. The main objective of this tutorial is to enable
participants to construct their own wearable computer using readily
available components. Intended audience members are researchers and
practitioners who are interested in building and using their own
wearable device. A "door prize" of a basic wearable kit will be given
to at least one participant (greater than a $500 value, does not
include heads-up display).
Topic
The Stargate platform (http://platformx.sourceforge.net) is an open
research platform built around the Intel(r) XScale(tm) family of
processors. It supports a completely open software build environment,
based on the Linux kernel and the Familiar Linux distribution. It has
been widely used in the Sensor Network and Robotics community, and can
be easily configured as a wearable computer. The basic platform
supports low-power, high-performance computing in a compact form
factor. By attaching a few key peripherals, this general-purpose
research platform can be easily turned into a wearable
computer. Specifically, combining a Compact Flash VGA adaptor,
heads-up display, and a one-handed text entry device the Stargate
turns into a powerful wearable platform. Adding Bluetooth support
enables a connection with nearby infrastructure and provides
additional I/O capabilities. The major hardware compornents used to
build a Stargate Wearable include:
- Stargate Platform + Daughter Card
- CF-VGA Adaptor Card
Additionally, we are considering to make an offer of a "take home
"kit. available with an increased registration cost. However, we need
to better understand the logistics of this before we can
commit. (I.e., how to manage the money flow, exact cost, potential
interest, etc...) Participants should have the following experience
and prerequisites:
- Working knowledge of user-space Linux (compile and run programs)
- Familiarity with basic hardware prototyping concepts
- Optional: A laptop computer with supprt for a USB-serial dongle.
Bio
Trevor Pering is a senior researcher with the Ubiquity Group in Intel
Research. His research has focused on many aspects of mobile and
ubiquitous computing, including hardware desigh, wireless systems, and
usage models. His background is in Computer Science and Electrical
Engineering, having received his B.S. and Ph.D. from the University of
California, Berkeley-but he has a strong inclination towards
developing a compelling user experience supprted by emerging
thechnology, His initial research at Berkeley focused on the InfoPad
wireless tablet and Dynamic Voltage Scaling for microprocessor. For
the last four years, he has been developing the Personal Server
concept, which stresses the local communication aspect of mobile
computing.
Kent Lyons is a PhD candidate in Georgia Tech's College of Computing.
His research interests include Human-Computer Interaction, Mobile and
Ubiquitous Computing, and Wearable Computing. A technologist at heart,
Kent's research focuses on applying novel technologies in a user
centered way; thereby bridging the gap between these two research
styles. His dissertation work is investigating ways to enhance
conversations by improving mobile input. More generally, he is
interested in the integration of mobile devices into everyday life
through the use of HCI. Kent has authored several HCI papers on mobile
and wearable computing and presented user interface work at CHI, UIST,
ISWC and Mobile HCI. Kent is also an everyday wearable computer user
and has worn a wearable daily since 1999.
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Tutorial on Integration Technologies for Wearable
Computing
Dipl.-Ing.Torsten Linz
Fraunhofer Institute for Reliability and Microintegration(IZM)
Abstract
This tutorial gives an inside on current developments in the field of
integration technologies for wearable electronics and electronics in
textiles. The subject will be approached from the textile engineering
side as well as from the electrical engineering side. Starting from
different textile base materials like threads, conductive threads and
thin wires the course will continue with textile processing technologies
like weaving, embroidery and knitting followed by assmbly technologies
like flip chip, wire bonding, thin silicon and flexible substrates.
After this important basic knowledge different ideas and developments
concerning integration technologies for electronics in textiles will be
looked into. Further on traditional encapsulation technologies from the
electronics industry and coating processes from the textile industry
will be introduced and necessary changes for the new environment will be
discussed. Thereafter the integration of input and output devices as
well as energy sources of all kinds will be shortly touched. In the end
a portfolio of different applications and products that have been
realized with these technologies will be presented. The focus of all
this are not developments coming only from Fraunhofer IZM but
developments and products from all research and industry groups that
deal with such technologies.
Content and Goal
What hinders most wearable electronics researchers to market their ideas
today is a fundamental lack of knowledge about integration technologies
for electronics in textiles. The ideas typically remain in prototype
state with large and unireliable electronic modules not sellable as mass
products.
What the market needs are foolproof, simple to use "wear & play" devices
that are seamlessly integrated into clothes. The wearer shall sense it
as a peace of clothing rather than a device.
This tutorial gives a good inside of technologies that are developed in
different labs and companies all over the world. Issues are:
- Basic knowledge about threads, conductive threads and thin wires for
this purpose
- Basic knowledge about textile processing technologies like weaving,
embroidery and knitting
- Basic knowledge about assembly technologies from the electronices
industry like flip chip, wire bonding, thin silicon and flexible
substrates
- Integration technologies for electronics in textile environments
like wire bonding substrates to woven mental threads or embroidering
interconnects with metallized threads
- Encapsulation of electronics in texitles like molding and glob top
- Coating and laminating textiles for isolation purposes
- Reliability demands and how to accomplish them
- Special matters with output and input devices (shortly)
- Special matters with energy sources of different types (shortly)
- Sensor integration (shortly)
- Application examples for the presented technologies
Bio
Torsten Linz has been a research assistant and a Ph.D. student at
Fraunhofer Institute for Reliability and Microintegration since January
2003. He is developing microelectronic packaging technologies for
electronics in textiles. He has realized half a dozen truly wearable
demonstrators, together with desingers.
He has presented his work at different international conferences like
CINTE (Shanghai, 2004), New Technology and Smart Textiles for Industry
and Fashion Conference (London, 2004), Smart Fabrics (Barcelona, 2005),
and he will present also at Avantex/Techtextil (Frankfurt, June 2005),
and Ambience (Tampere, Septenber 2005). He has also applied to present a
paper to this ISWC'05 conference with the title "Embroidering Electrical
Interconnects with Conductive Yarn for the Integration of Flexible
Electronic Modules into Fabric".
In 2002 he graduated from RWTH Aachen University as an electrical
engineer (Dipl.-Ing.) in the field of telecommunication. During his
thesis he defined and implemented an information retrieval system that
is based on mobile sftware agents. In 1999/2000 he studied at Swiss
Federal Institute of Technology in Lausanne. Later in 2000 he worked for
Ericsson Rome, where he analyzed migration strategies for network
architectures for midsized and large telecommunication providers.
The Fraunhofer Institute for Reliability and Microintegration is
internationally among the leading institutions in the field of
microelectronic packaging. Core competencies are system integration,
assmbly and interconnection technologies, wafer level integration,
material development, characterization and simulation, reliability
studies and improvements, system design and environmental engineering.
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A Tutorial on Wearable Computing for Persons with
Disabilities
Maribeth Gandy
Interactive Media Technology Center
Georgia Institute of Technology
Abstract
The goal of this tutorial is to provide attendees with a survey of
issues related to wearable computing for persons with disabilities.
Topics to be covered will include adiscussion of why accessibility and
universal design are important, along with information on current
accessibility techniques and relevant legislation. The research
activities Wireless Rehabilitaion Engineering Research Center (RERC),
which focuses on wirelss and mobile devices for people with
disabilities, will be summarized. There will also be a detailed look at
previous wearable research in the disability domain. The process of
designing a wearable system for persons with disabilities will be
discussed along with two relevant case studies that illustrates some of
the unique challeges in this type of research. Lastly, the tutorial will
focus on the future directions that wearable computing for disabilities
can take with the goal of motivating attendees to consider these issues
while carrying out their research. The intended audience of this
tutorial includes reserchers and developers in wearable or mobile
computing who are interested in learning more aobut how their work can
aid those with disabilities. However, a high level of technical
knowledge will not be necessary to benefit from this tutorial.
Bio
Maribeth Gandy is a Research Scientist with the Interactive Media
Technology Center (IMTC) at Georgia Tech. She is involved with many
biomedical and wearable related research projects. In the past she was a
co-author on papers regarding such topics as audio-only wearable
computing and a wearable device for universal control. She was also
involved in an NIH funded grant to explore the use of computer vision,
digital signal processing, expert systems, and computer graphics to
automate a brain surgery procedure that alleviates the symptoms of
Parkinson's disease. Previously she oversaw a project which is focused
on developing a computerized system for assessing a patient's dexterity
as well as cognitive abilities with the goal of early deteciton of
disorders such as Alzheimer's disease and depression. Maribeth is a
project director and co-investigator in the Wireless RERC
(www.wirelessrerc.org), a 5-year $5 mil grant form the National
Institute for Disability and Rehabilitation Research (NIDRR) in the area
of wirelss and mobile devices for people with disabilities. Maribeth is
a co-investigator on RERC research such as user needs assessment and on
development projects for universal control and congnitive prosthetics.
Another of her duties with the RERC is as the project director for the
Univeisity Instruction portion of the Center, which is an initiative to
bring accessibility and universal design concepts to researchers,
students, and industry. She has developed a clearinghouse of material
related to these topices and is a regular guest lecturer on this topic
in courses at Georgia Tech and other universities. She has also
presented tutorials on this topic at conferences such as ISWC and HCII.
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Computer Vision for Wearable Visual Interface
Walterio Mayol
Department of Computer Science
Faculty of Engineering
University of Bristol
Takeshi Kurata
Information Technology Research Institute
National Institute of Advanced Industrial Science and Technology (AIST)
Abstract
Visual sensors are nowadays so commonplace, cheap and compact that one
motivation for wearable computer vision might simply be - why not? But
the real importance of wearable vision is in the wide spectrum of
information that a wearable camera can recover because of its unique
position. This ranges from three-dimensional world structure and object
properties such as colour and identity to the detection of people and
activities.
In this tutorial we will present an overview of the work done to date in
wearable vision, some of the key fundamentals, techniques and
applications such as personal assistants, human-computer interfacing and
remote collaboration, We will also share expertize in the development of
real-time hardware and software for wearable vision systems.
Aim
Our objective is to show the advantages and limitations of computer
vision for wearables by presenting the subjects in an approachable and
repeatable manner, with both broad overviews and technical "tips" for
the beginner. We will place special emphasis in describing current and
perceivable applications. The tutorial should be of relevance to most
people with an undergraduate level in computer science or engineering
planning to incorporate visual sensors into wearable systems.
Bio
Walterio Mayol, University of Bristol
Walterio Mayol is a full-time Lecturer (Assistant Professor) at the
Computer Science Department at the University of Bristol, UK. Graduated
from the National University of Mexico and obtained a PhD from the
robotics research group of the University of Oxford on the topic of
Wearable Active Vision. His interests include robotics, camera
technologies, industrial design and real-time computer vision for
wearable computing. Has co-authored more than 60 papers on the topics of
pattern recognition, control robotics and wearable vision and has been
invited to talk about his research to a wide range of technical and
non-technical audiences that include museums, TV and Universities.
Takeshi Kurata, AIST
Takeshi Kurata is a Research Scientist at the Information Technology
Research Institute at the National Institute of Advanced Industrial
Science and Technology (AIST), Japan.
Obtained a Master's degree of Engineering from University of Tsukuba on
"Recovering 3-D Structure and Motion from Image Sequences". Has attended
a doctoral course in the Graduate School of Systems and Information
Engineerig, University of Tsukuba. His interests include computer
vision, wearable/pervasive computing, human interface, augmented
reality, and context awareness. Has directed the Augmented Reality
Interaction team at the AIST in which wearable visual interface (Weavy)
technologies have been developed. Has co-authored several papers for
ISWC such as wearable active camera/laser and the application to remote
collaboration, and personal positioning based on data fusion of walking
locomotion analysis with self-contained sensors and measurement of
absolute position and orientation with a wearable camera.
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