The main conference will be preceeded by two days of workshops, which provide a forum for people to discuss areas of special interest within pervasive computing with like-minded researchers and practitioners.

Monday 18th June 2012

Tuesday 19th June 2012

An Introduction to prototyping with the Arduino for the Software Engineer

The goal of this workshop is to introduce the Arduino micro-controller to both beginners and those well versed with other micro-controller platforms. The Arduino micro-controller is a simple open source hardware platform with a very low entry level, making hardware prototyping easily accessible to those without electronic engineering degrees.

Attendees of this session will use a Sparkfun Inventors Kit to make their own powerful electronics circuits. The kit comes will all the components to make your own hardware designs including features such as flashing LEDs, control of a DC motor, driving a servo, sounding a buzzer, detect light levels, measure bends with a flex sensor and more. All using a USB interface for both power and data communications so that no additional batteries are required.

The session will start with an introduction to the Arduino features and capabilities, followed by an interactive workshop to set up the Arduino development environment on the attendees’ own laptop. Following this you will work through a projects from the Sparkfun Inventors kit with the option to begin a project of your own hardware design. Finally, you will be introduced to the C++ like programming language and write the firmware require to customize your own applications.

Organisers: Ross Travers Smith

Clothing in Motion: An Exploration of Wearable Technologies for Fashion, Wellness and Dance

Since the late 20th century, fashion designers and engineers have experimented with incorporating various technologies into textiles in order to enhance their functionality and aesthetic qualities. This workshop begins with a presentation of four projects, all conducted with Arizona State University, to illustrate the wide range of possibilities of wearable technologies in fashion, personal wellness, and dance performance. To begin, the Sensory Chameleon Bodysuit (2004) showed how wearable technologies may influence human health and safety. Innovations in the field of textiles also offer new possibilities in dance performance. The concert Motion-e (2004-2005) included wearable technologies that influenced light and sound. Paper Interiors (2002) utilized special textiles that interacted directly with external technologies and multimedia to create a unique 3D viewing experience. Last but not least, the Telematic Dress (2008-2011) challenged the traditional viewpoint that a live performance required dancers to be in the same space. After the presentation, participants will divide into groups and work hands-on with textiles and electronics to create kinetic dresses. Each group will receive a handout with instructions and suggestions. Finally, the groups will present their product and explain how their dress functions and how they chose to incorporate various technological components. The workshop will conclude with a discussion about key design issues and concepts.

Organisers: Galina Mihaleva

How to industrialize Wearable AR?

1st Workshop on Wearable Systems for Industrial Augmented Reality Applications

Augmented Reality (AR) is a successful application area of Wearable Computing, especially for professional, industrial settings, in which mobility is an important factor. With the proliferation of mobile technology in the workplace, wearable computing research can offer a valuable contribution to the usability of mobile solutions, such as the use of context information to inform devices and services of the current task and user situation, relieve professionals of tedious and repetitive information entry tasks and increase worker safety in complex and hazardous environments. Wearable AR systems in general are widely utilized in various domains, including architecture, military, tourism, navigation, and entertainment. Such diverse usages impose several challenges on researchers from both areas of Augmented Reality and wearable computing, such as interaction, activity and context recognition, wearability, design, and modeling. We invite researchers from relevant disciplines to a one-day workshop held in conjunction with ISWC 2012 to present novel works and discuss the application of state-of-the-art wearable computing research to outdoor augmented reality systems. The workshop also provides an opportunity for directed discussion sessions to identify current issues, research topics, and solution approaches, which lead to the proposal of future research directions.

The objective of this workshop is to bring together researchers from academia, professional hardware and software developers and current and future users of wearable systems. We want to stimulate the application of Augmented Reality on wearable systems in professional environments.

After a series of presentations, we will move into a moderated discussion to generate a list of necessary steps, which might help to answer the question of “How to industrialize Wearable AR?“ – The goal is to establish a continuing exchange on the topics and review the results in a future workshop.

Organisers: Christian Buergy, Juha Pärkkä

Co-Organizers: Bruce Thomas, Thuong Hoang, Michael Lawo, Holger Kenn

Tentative list of contributions:

  1. Mobile Order Picking using Pick Charts: Industrial Usage and Future Work
    Hannes Baumann (University of Bremen)
  2. Studying Order Picking in an Operating Automobile Manufacturing Plant
    Hannes Baumann (University of Bremen), Thad Starner (GVU - Georgia Tech), Patrick Zschaler (Daimler AG, Plant Mannheim)
  3. Developing a Wearable Computing Platform for Industrial Augmented Reality Applications
    Christian Buergy, Edwin Vogt, Joerg Seitz (teXXmo Mobile Solution GmbH & Co. KG)
  4. Testing Mixed Reality for an Application in Order Picking
    Markus Ehmann (University of Plymouth)
  5. A Discussion of Precise Interaction for Wearable Augmented Reality Systems
    Thuong N. Hoang and Bruce H. Thomas (University of South Australia)
  6. A Heuristic Approach to Robust Laser Range Finder based Pick Detection
    Hendrik Iben (University Bremen)
  7. Using gloves with sensors in industry
    Andreas Kemnade, Rüdiger Leibrandt (University Bremen)
  8. Cloud Wearables
    Holger Kenn (Microsoft ATL Europe)
  9. Evaluation of Augmented Reality navigation support for maintenance personell
    Michael Kleiber, Bastian Weltjen, Thomas Alexander (Fraunhofer FKIE), Christopher M. Schlick (RWTH Aachen University)
  10. Adaptive Location-Related Context Framework for Wearable Solutions
    Markus Modzelewski, Esteban Bayro Kaiser, Pierre Kirisci (University of Bremen)
  11. Novel Tracking Techniques for Augmented Reality at Outdoor Heritage Sites
    Jacob Rigby and Shamus P. Smith (Durham University)
  12. Mobile AR in the outdoors: watch the clouds
    Pieter Simoens, Tim Verbeleny, Bart Dhoedty (Ghent University College, Dept. INWE)
  13. Towards Industrialisation of Augmented Reality
    Taihao Zhang (The Australian National University)
  14. Future Challenges to Actuate Wearable Computers
    Stewart Von Itzstein and Ross T. Smith (University of South Australia)