Advance Program - Schedule at a Glance

Sunday 10/31 Monday 11/1 Tuesday 11/2 Wednesday 11/3
08:30 Morning Tutorials Opening Remarks
"Appropriate Dress
Required: Wearable
Computing and Context"
Bill Buxton
Session: HCI 1 ISWC/ISMAR Opening Remarks
09:00 ISWC/ISMAR Keynote:
"Augmenting This...Augmented
That: Maximizing Human
LCDR Dylan Schmorrow, PhD
Dr. Amy Kruse
09:30 Session: Wellness
10:00 Break Break Break
10:30 Morning Tutorials
Session: HCI 2 ISWC/ISMAR Panel session
Session: Gesture
12:00 Lunch Lunch Lunch ISWC Closing Remarks
13:00 Afternoon Tutorials and
CREST Workshop
13:30 Session: Textiles Session: Context ISMAR
14:30 Break
15:00 Afternoon Tutorials and
CREST Workshop
Break Break
15:30 Session: System Gadget Show and 1-Minute Madness
16:30 Business Meeting
17:30 Posters/demo session
18:00 Design Contest Student Colloquim
19:00 Reception

Advance Program - Detailed Schedule



Sunday 7:30 AM - 1:30 PM, 4:00 PM - 7:00 PM


Sunday 7:30 AM - 8:30 AM

Morning Tutorials

Sunday 8:30 AM - 12:00 PM

(Break from 10:00 AM - 10:30 AM)


Sunday 12:00 PM - 1:00 PM

Afternoon Tutorials/CREST Workshop

Sunday 1:00 PM - 4:30 PM

(Break from 2:30 PM - 3:00 PM)

Design Contest

Sunday 6:00 PM - 8:00 PM



Monday 7:30 AM - 3:30 PM


Monday 7:30 AM - 8:30 AM

Opening Remarks

Monday 8:30 AM - 8:45 AM


Monday 8:45 AM - 9:30 AM

  • Appropriate Dress Required: Wearable Computing and Context
  • Bill Buxton

Session 1: Wellness

Monday 9:30 AM - 10:15 AM

  • Less Contact: Heart-Rate Detection Without Even Touching the User
  • Florian Michahelles, Ramon Wicki, Bernt Schiele
  • Wearable Sensors for Auto-Event-Recording on Medical Nursing - User Study of Ergonomic Design
  • Haruo Noma, Aki Ohmura, Noriaki Kuwahara, Kiyoshi Kogure


Monday 10:15 AM - 10:45 AM

Session 2: Gesture

Monday 10:45 AM - 11:50 AM

  • FreeDigiter: A Contact-Free Device for Gesture Control
  • Christian Metzger, Matt Anderson, Thad Starner
  • A Robust Hand Tracking for Gesture-Based Interaction of Wearable Computer
  • Yang Liu, Yunde Jia
  • Improving Scalability of Sign Language Recognition Systems: A Hybrid Approach
  • Van Culver

Design Contest Award Presentation

Monday 11:50 AM - 12:00 PM


Monday 12:00 PM - 1:30 PM

Session 3: Textiles

Monday 1:30 PM - 3:00 PM

  • Intelligent Life Clothing - FICC (Floatable Intelligent and Communicative Clothing) Project
  • Vladan Koncar, Bohwon Kim, Emmanuel Bilala Nebor, Xavier Joppin
  • Fibre-Meshed Transducers Based a Real Time Wearable Physiological Information Monitoring System
  • Ravindra Wijesiriwardana
  • E-Textiles for Autonomous Location Awareness
  • Madhup Chandra, Mark T. Jones, Thomas L. Martin
  • The Design and Deployment of a Wearable Vibrotactile Feedback System
  • Robert Lindeman, John Sibert, Corinna Lathan, Jack Vice


Monday 3:00 PM - 3:30 PM

Session 4: System

Monday 3:30 PM - 5:10 PM

  • Remote Collaboration using a Shoulder-Worn Active Camera/Laser
  • Takeshi Kurata, Nobuchika Sakata, Masakatsu Kourogi, Hideki Kuzuoka, Mark Billinghurst
  • An Event-driven Wearable System for Supporting Motorbike Races
  • Masakazu Miyamae, Tsutomu Terada, Masahiko Tsukamoto, Keisuke Hiraoka, Takahito Fukuda, Shojiro Nishio
  • Tracking of User Position and Orientation by Stereo Measurement of Infrared Markers and Orientation Sensing
  • Masaki Maeda, Takefumi Ogawa, Kiyoshi Kiyokawa, Haruo Takemura
  • Personal Mobile Hub
  • Dirk Husemann, Chandra Narayanaswami, Michael Nidd

Posters and Demo Session

Monday 5:30 PM - 7:30 PM


Monday 7:00 PM - 10:00 PM



Tuesday 7:30 AM - 3:30 PM


Monday 7:30 AM - 8:30 AM

Session 1: HCI1

Tuesday 8:45 AM - 10:00 AM

  • Expert Chording Text Entry on the Twiddler One-Handed Keyboard
  • Kent Lyons, Daniel Plaisted, Thad Starner
  • Analysis of Wearable Interface Factors for Appropriate Information Notification
  • Vlaho Kostov, Jun Ozawa, Satoshi Matsuura
  • A Comparative Investigation into Two Pointing Systems for use with Wearable Computers While Mobile
  • Alan Chamberlain, Roy Kalawsky


Tuesday 10:00 AM - 10:30 AM

Session 2: HCI2

Tuesday 10:30 AM - 11:30 AM

  • An Interaction System for Watch Computers Using Tactile Guidance and Bidirectional Segmented Strokes
  • Gabor Blasko, Steven Feiner
  • Evaluating Techniques for Interaction at a Distance
  • Jason Wither, Tobias Höllerer
  • My Own Private Kiosk: Privacy-Preserving Public Displays
  • Marc Eaddy, Gabor Blasko, Jason Babcock, Steven Feiner
  • Visual Memory Augmentation: Using Eye Gaze as an Attention Filter
  • Deb Roy, Yair Ghitza, Jeff Bartelma, Charlie Kehoe


Tuesday 12:00 PM - 1:30 PM

Session 3: Context

Tuesday 1:30 PM - 3:05 PM

  • Implementation and Evaluation of a Low-Power Sound-Based User Activity Recognition System
  • Mathias Staeger, Paul Lukowicz, Gerhard Troester
  • Pine versus Porcupine: a Study in Distributed Wearable Activity Recognition
  • Kristof Van Laerhoven, Hans-Werner Gellersen
  • Methods for Interrupting a Wearable Computer User
  • Mikael Drugge, Marcus Nilsson, Urban Liljedahl, Kåre Synnes, Peter Parnes
  • A Model for Human Interruptability: Experimental Evaluation and Automatic Estimation from Wearable Sensors
  • Nicky Kern, Stavros Antifakos, Bernt Schiele, Adrian Schwaninger


Tuesday 3:05 PM - 3:30 PM

Gadget Show and One-Minute Madness

Tuesday 3:30 PM - 4:30 PM

Business Meeting

Tuesday 4:30 PM - 5:00 PM

Student Colloquium

Tuesday 6:00 PM - 8:00 PM



Wednesday 8:00 AM - 4:00 PM


Wednesday 8:00 AM - 8:45 AM

ISWC/ISMAR Opening Remarks

Wednesday 8:45 AM - 9:00 AM

Joint ISWC/ISMAR Keynote

Wednesday 9:00 AM - 10:00 AM


Wednesday 10:00 AM - 10:30 AM

Panel Session: Opportunities in Wearable Computing and Augmented Reality

Wednesday 10:30 AM - 12:00 PM

The European Union has committed almost a quarter billion dollars to research in fields related to mobile and ubiquitous computing over the next few years. Countries in Asia are beginning to devote considerable resources as well. With the mobile phone now the dominant consumer computer platform in the world, wearable computing and augmented reality are becoming business domains as well as research fields.

This panel of program managers, invited from various funding agencies, will discuss how wearable computing and augmented reality relates to their fields of interest. A mixture of scientific, military, government, and private agencies will be represented. Attendees are invited to ask questions and help explore how wearable computing and augmented reality research can be promoted in upcoming initiatives.

ISWC Closing Remarks

Wednesday 12:00 PM - 12:15 PM


Wednesday 12:15 PM - 1:30 PM

Advance Program - Keynote Speaker Bios

Keynote: "Appropriate Dress Required: Wearable Computing and Context"

Bill Buxton

Bill Buxton is a Canadian designer, researcher, teacher and writer. However, he began his career as a musician.á In the late 60's and early 70's he became deeply involved in making music with synthesizers and computers, which introduced him to the world of technology, with all of its potential and all of its pitfalls.

Frustration being the mother of invention, he increasingly turned his attention to understanding better ways to design, and interact with computers.á His work caught the eye of researcher's at Xerox PARC, which led him increasingly into the world of research, as well as extending the scope of his interests beyond music.

From 1987-1994 he was a research scientist at RankXerox EuroPARC Cambridge, and XEROX's Palo Alto Research Center (PARC). From 1994 until December 2002, he was Chief Scientist of Alias|Wavefront, and from 1995, its parent company SGI Inc.á He is currently Principal of his own boutique design and consulting firm, Buxton Design, where his time is split between working for clients, writing and lecturing.á He also has an association with Bruce Mau Design of Toronto, where he acts as Chief Scientist. Buxton is an Associate Professor in the Department of Computer Science at the University of Toronto and Visiting Professor at the Knowledge Media Design Institute. In the fall of 2004, he will also be a lecturer in the Department of Industrial Design at the Ontario College of Art and Design.

In 1995, Buxton became the third recipient of the Canadian Human-Computer Communications Society Award for contributions to research in computer graphics and human-computer interaction, and was given the New Media Visionary of the Year Award at the 2000 Canadian New Media Awards. In 2002, he was elected to the CHI Academy, and Time Magazine named him one of the top 5 designers in Canada. In 2001, The Hollywood Reporter named him one of the 10 most influential innovators in Hollywood.

More information on Buxton and his work can be found at:

Keynote: "Augmenting This...Augmented That: Maximizing Human Performance"

Through the DARPA sponsored efforts in the field of Augmented Cognition, substantial progress has been made on the development of technologies for sensing brain activity in real time. Further refinement has focused on ruggedizing the sensors and improving their wearability for the operational enviroment. As efforts in Augmented Cognition continue to develop for military and civilian applications, new opportunities are appearing on the horizon to develop similar technologies for the training and education environment. In particular, efforts at the Office of Naval Research in the Human Performance Training and Education thrust area are beginning to merge cognitive mediators with augmented reality to begin to tackle the complex arena of situational awareness in the mobile computing environment. This talk will discuss new efforts underway and challenge the audience to think about novel ways to maximize human performance on the battlefield of tomorrow.

LCDR Dylan Schmorrow, PhD - DARPA and the Office of Naval Research

LCDR Schmorrow is a U.S. Naval Officer and is an Aerospace Experimental Psychologist in the Navy's Medical Service Corps. He is currently a Program Manager serving at the Defense Advanced Research Projects Agency (DARPA) where he is responsible for executing cutting-edge basic science and technology development. In this role, he supports DARPA's mission to create and foster imaginative, innovative, and often high-risk research ideas yielding revolutionary technological advances in science and technology in support of the U.S. military. He is currently directing both basic and applied, research and development programs addressing human-technology integration. His programs focus on improving warfighter information intake under stress and extending agent based computing into existing military computer technologies and applications. LCDR Schmorrow also supports the Office of Naval Research (ONR), where he coordinates, executes, and promotes science and technology programs of the U.S. Navy and Marine Corps. At ONR he is tasked with advancing basic and applied science, and the transforming of promising technologies into Navy and Marine Corps operational capabilities. His research interests range from the integration of neuroscience, human-factors and decision support technologies that foster novel brain-machine-symbiosis for maximizing human cognition and performance, to the alignment of DoD policy and emergent technology capabilities.

Dr. Amy Kruse - Strategic Analysis

Dr. Amy Kruse currently serves as the Technical Director for the Improving Warfighter Information Intake Under Stress-Augmented Cognition program at DARPA. In this role she has championed the use of neuroscientific techniques in the operational/applied environment. In addition to her work at DARPA, Dr. Kruse serves at the Technical Advisor to the Human Performance Training and Education thrust area at the Office of Naval Research. Prior to her work at DARPA, Dr. Kruse conducted NIH funded post-doctoral research at the Beckman Institute on the University of Illinois Urbana-Champaign campus. Her areas of expertise include learning and memory, neurophysiology and fNIR technologies. Dr. Kruse holds a BS in Cell and Structural Biology and a Ph.D. in Neuroscience from the University of Illinois. During her doctoral training she was an NSF Graduate Fellow in Neuroscience. She is a member of IEEE, SPIE, the Cognitive Science Society and the Society for Neuroscience.

Advance Program - Tutorial Abstracts and Bios

Wearable Computers for Persons with Disabilities

Maribeth Gandy - Georgia Institute of Technology

Abstract: The goal of this tutorial is to provide attendees with a survey of issues related to wearable computing for persons with disabilities. Topics to be covered will include a discussion of why accessibility and universal design are important, along with information on current accessibility techniques and relevant legislation. The research activities of the recently established Wireless Rehabilitation Engineering Research Center (RERC), which focuses on wireless and mobile devices for people with disabilities, will be summarized.

There will also be a detailed look at previous wearable research in the disability domain. The process of designing a wearable system for persons with disabilities will be discussed along with a relevant case study that illustrates some of the unique challenges in this type of research. Lastly, the tutorial will focus on the future directions that wearable computing for disabilities can take with the goal of motivating attendees to consider these issues while carrying out their research. The intended audience for this tutorial includes researchers and developers in wearable or mobile computing who are interested in learning more about how their work can aid those with disabilities. However, a high level of technical knowledge will not be necessary to benefit from this tutorial.

Bio: Maribeth Gandy is a Research Scientist with the Interactive Media Technology Center (IMTC) at Georgia Tech. She is involved with many biomedical and wearable related research projects. In the past she was a co-author on papers regarding such topics as audio-only wearable computing and a wearable device for universal control. She is also involved in an NIH funded grant to explore the use of computer vision, digital signal processing, expert systems, and computer graphics to automate a brain surgery procedure that alleviates the symptoms of Parkinson's disease. Previously she oversaw a project which is focused on developing a computerized system for assessing a patient's dexterity as well as cognitive abilities with the goal of early detection of disorders such as Alzheimer's disease and depression. Maribeth is a project director and co-investigator in the Wireless RERC, a 5-year $5 mil grant from the National Institute for Disability and Rehabilitation Research (NIDRR) in the area of wireless and mobile devices for people with disabilities. Maribeth is a co-investigator on RERC research such as user needs assessment and on development projects for universal control and cognitive prosthetics. Another of her duties with the RERC is as the project director for the University Instruction portion of the Center, which is an initiative to bring accessibility and univers! al design concepts to researchers, students, and industry. She has developed a clearinghouse of material related to these topics and is a regular guest lecturer on this topic in courses at Georgia Tech and other universities. She has also presented tutorials on this topic at conferences such as ISWC and HCII.

Making Sense

Chris Kasabach - BodyMedia

Abstract: Participants will be provided a new wearable technology that can continuously sense and present information about an individual's health. After considering the characteristics of this technology (the benefits it could provide wearers as well as its physical characteristics) participants will develop an "experience" around the technology in the form of a wearable body monitor.

Inherent questions include:
  • What is the clear benefit and value this product will provide and to whom?
  • How should the technology be configured and embodied (where will it be worn?) to ensure physical comfort as well as the correct perceptual message?
  • What information will this product provide and in what form?

Bio: Chris Kasabach directs BodyMedia's product design initiatives and works closely with its partners to define new business opportunities. Chris is a pioneer in the field of wearable and mobile product development. In the early1990's he led the development of the first user-centered wearable computers at Carnegie Mellon and from 1993-7 co-directed the Mobile and Wearable Computing group at the university's National Science Foundation Design Research Center.

Throughout his career Chris has developed new products and systems for groups including Boeing, Daimler Benz, Kodak, Motorola and the United Nations Development Program. His work has received numerous US patents, the Medical Design Excellence Award, Gold Industrial Design Excellence Award, and Fellisimo/New York Foundation for the Arts first prize. He has presented widely in the United States, Europe and Africa and his work has been featured in leading international technology, business, design and art publications. Chris is a 1991 Thomas J. Watson Fellow.

Jonny Farringdon - BodyMedia

Jonny Farringdon directs Bodymedia's scientific initiatives, inventing new sensors and technologies. He models millions of physiological data points deriving context, health, and biometric information. He led the wearable electronics activity at Philips Research (1997-2001), and was product manager (2000/1) for the Philips/Levi's ICD+ range of wearable electronics jackets. Before this he was at University College London as senior research fellow & tutor in computer science (1995-97), and modelled human cognition (1990-95), memory, learning, and the complexity of tasks. He studied in London, Maths (BSc) and Artificial Intelligence (MSc distinction).

Jonny has been active in the commercial-research side of wearables from an early point. A strong supporter of ISWC he has presented many aspects of his work there spanning augmented memory (2000), multi-modal displays (1999), and introduced both accelerometers for context detection (1999, 2003) and sensor clothing (1999).

Wearable and Mobile Human Computer Interaction

Abstract: Today more wearable computers (in the form of mobile phones and MP3 players) are sold annually than desktop or laptop computers. Given current technology trends, body-worn devices are quickly approaching the performance of supercomputers in the early 1990's. However, while the technology is improving rapidly and becoming ubiquitous, mobile interfaces remain relatively undeveloped and prevent the delivery of more sophisticated services to the mobile user.

This tutorial will examine mobile devices from an Human-Computer Interaction (HCI) perspective. While Mobile HCI is still struggling to establish itself as a field, we will explore the tools, techniques, and lessons from HCI that can be adapted for the challenges of mobility. We will also discuss the current state-of-the-art in Mobile HCI research with an emphasis on mobile text entry, gestural interfaces, and voice input.

While prior experience in HCI would be helpful, it will not be expected.

Thad Starner - Georgia Institute of Technology

Thad Starner is an Assistant Professor in Georgia Tech's College of Computing. He is a wearable computing pioneer, having worn a wearable as an everyday personal assistant since 1993. Starner holds four degrees from MIT, including his PhD from the MIT Media Laboratory in 1999 on "Wearable Computing and Contextual Awareness." Thad has authored over 80 scientific publications on wearable computing, computer vision, and augmented reality and received the best paper award at IEEE VR2000 and the prestigious NSF Career Grant.

Kent Lyons - Georgia Institute of Technology

Kent Lyons is a PhD candidate in Georgia Tech's College of Computing. His dissertation research is focused on enhancing the support of conversations by improving mobile computing input. Kent has authored several HCI papers on mobile and wearable computing and presented user interface work at CHI, UIST, ISWC and Mobile HCI. Kent is also an everyday wearable computing user and has worn a wearable daily since 1999.

Ad Hoc Networking and Wireless Communications

David A. Maltz - Carnegie Mellon University

Abstract: As the number and capabilities of wearable computing devices have increased, so has the need to move information to and from the devices --- wherever they may be. Advances in radio technology and wireless communication protocols have created a large tool-box of mechanisms that can be used to connect wearable and mobile devices, but each of these mechanisms comes with its own set of trade-offs. This tutorial is targeted at helping attendees understand the capabilities and limitations of today's wireless communication technologies, and the direction those technologies are headed. It should be of special interest to device and application designers who want to know more about what they can and cannot expect from wireless communications so that they can plan appropriately. The tutorial will cover:
  • Basics of radio wave propagation: how and why walls, trees, and the environment affect whether two nodes can communicate or not.
  • Physical and link layer technologies: What is 802.1! 1a/b/g? How well do they really work? What is the difference between WiFi and WiMax (802.16)? Bluetooth? ZigBee?
  • Building simple networks: establishing communications when all nodes are in range of each other
  • Building multi-hop networks: How to build a network using only the infrastructure your devices bring with them. Overview of routing protocols in use in mobile ad hoc networks (MANETs) including DSR, AODV, OLSR, and TBRPF.

Bio: David A. Maltz developed the Dynamic Source Routing Protocol for multi-hop wireless ad hoc networks --- DSR is on track to become an RFC from the IETF Mobile Ad Hoc Network (MANET) Working Group, and it has been used and extended by many groups. He is an author of the mobile and wireless extensions to the ns-2 simulator used by many research groups, and he lead the development and evaluation of a full-scale wireless ad hoc network testbed with car-mounted mobile nodes. He was the network architect at FreeSpace Communications, a Silicon Valley startup using a hybrid cellular/infrastructureless network to provide residential Internet access at low cost and high ease-of-use. He was the Founder and Director of Engineering at AON Networks, which developed traffic management software for carrier-class networks. David received his Ph.D. in May 2001 from Carnegie Mellon University while working in industry, and returned there in 2003 as a Post-Doctoral Fellow.

Advance Program - Posters

Advance Program - Demos

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